Towards a work-based approach to game-based simulation pedagogy

19.3.2025Anni Riikonen, Nina Leppälammi, Terhi Lahti-Myllymäki ja Katri InkinenWe research

The social and health care sector needs increasingly diverse professionals with a wide range of skills to work in multi-professional teams in the social and health care sector. Collaboration between working life and educational institutions will improve the quality, effectiveness and accessibility of education and training. Game-based simulation pedagogy will be used to improve the quality of nursing using modern teaching methods. As part of this development work, a digital case-based platform will be produced to enable nursing students to learn independently about the multiprofessional care of a patient using game-based methods.

In a darkened classroom, people are watching a projected image of a simulation scenario where nursing students are caring for a nursing simulation mannequin.
Nursing cases created in collaboration with working life have been tested in live simulations with students and then they will be scripted in a game-like format.

The development work began with a quantitative e-survey sent to working life partners, asking for their views on the future skills needed in the social and health care sector. After the e-survey, a brainstorm session was organized, open to all organizations in the social and healthcare sector, where, among other things, the latest information on simulation pedagogy was shared and the new skills needed for workers in the social and health care sector were discussed. In addition, two workshops were also held for representatives of working life, based on the results of the e-survey and the discussions at the brainstorm session. The themes were wellbeing, technology and digital skills, and professional content in the social and healthcare sector. Participants highlighted IT and device associated skills as future skills needed. In cooperation with working life partners, work-based, multi-professional patient and client cases were developed for use in nursing education and simulations. The client and patient cases were created in collaboration and will be tested with different groups of students. The feedback will be used to develop scripts for a digital game platform. The aim for students is to use the platform independently for training before the actual simulation.

Cooperation between working life and educational institutions is important in developing the skills needed that will emerge as a result of digitalization. Multi-professional cooperation and digitalization are key factors in the delivery of quality services in the social and health care sectors. This is all based on research evidence. A reliable digital platform will be used as part of nursing education. The aim is to train health professionals with a wide range of skills.

Did you know this

  • Simulation is a teaching method in which students apply previously learned knowledge and skills to practical patient or client situations and learn new skills in a collaborative way.
  • The aim is to incorporate game-based simulation pedagogy into nursing education, giving students the skills to work in a multidisciplinary way and the confidence to make evidence-based nursing decisions.

The ESF-cofunded DigiSimu project is a collaboration between Satakunta University of Applied Sciences, Satakunta Educational Federation and working life.

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